CNC at Work

Patience!
In the image above, you can see the CNC router
doing its thing.... carefully following the 3D models
toolpaths. Here, half of the CQC helmet is being milled out of
high density foam. The foam is secured to the work bench with
super sticky carpet tape to hold it in place. Once this side
is completed, there will need to be a VERY minimum amount of finish
sanding, and then it will be on to helmet side 2. The
other half of the helmet will work in the same way. After it
is finished, you should have two mirror images of each other.
Finished Model
The final
assembly involves bonding together the halves and creating a full
helmet! The amount of detail is staggering and the finish is
near perfect requiring little sanding. The finished helmet can
be displayed or used as a mold pattern to create wearable helmets.
Just another use for CNC beyond your typical woodworking projects.
Software used to create this...
1.
Blender -the completely
free open-source "do everything"
3D software. Takes a bit to learn, but I have
found its uses are endless.
2. Cut3D -
Centric's wonderful CNC software. This package
allows you to work with most 3D models in OBJ
format. Simple to learn... Try the Free preview!
3. Vcarve - Centric's
other CNC software... the basics when
it comes to their software.
4.
Pepakura
- though not used directly for this example, it
could also be used along with these other
fine programs. It opens the use of .PDO files
used in paper making models. These models
can be exported from Pepakura Designer as
OBJ files too... opening the door to a new
source of models to carve! This program
(Designer) is not free unfortunately.
Thanks for looking at another of my ideas for using technology in a new way in the classroom!
Update: 05-21-2011
NEW CNC DESIGN WORK
Learning Never Stops, Even For Me!
I am always looking for new ideas to incorporate into my class
assignments. Using gaming is a great way of getting students interested
and a fun way to teach them new approaches and let them be creative
with something they enjoy. With that in mind, I have been
researching ways of bringing photos and art into VCarve Pro to
expand my project ideas. Have a look at my latest idea
and discovery below:
CREATE A ETCHING USING PICTURES
USING BLENDER WITH PHOTO VCARVE
Going Inside the Game
Other practical uses for Gaming and
3D
The process of using 3D models from games to create real world
objects allows students to explore a very interesting learning tool
- CREATIVITY.
The power to imagine and create is one of the
most power tools any student could hope to harness....
New Use for the Same Technology
Creating 3D models as I have already shown can lead to paper
model building, Pepakura. That is a great step in showing
students how models they create can take a life.... but what if they
wanted to apply this knowledge of models to something that might
lead them into a technology career?
CNC - Another Step in the Creative Chain
CNC (Computer Numerical Control) is another area of technology
where this concept and skill of 3D modeling can be put to use.
In the old days, creating furniture, and intricate woodwork was a
job for a craftsman, some one who had dedicated their lives to
developing the skills to create, usually by hand, works of art in
wood. Today with modern technology, computers and machines can
be harnessed to create these same works much more simply. CNC
can be used to machine and mill all types of materials including
wood, metal, foams and plastics. It truly is a versatile tool
for creating. Using its X, Y, and Z axis in coordination with
tool path commands from the computer, the router can run a rough
pass removing excess material. After this initial pass, the
router can change tooling and then run a "finishing" pass.
This final finishing pass is slower and much more detailed creating
a finished product.
A Walk Thru
Starting in Blender
Again to start this process, we can start with our handy 3D software,
Blender. Because Blender can export its files into so many
formats, it is a
multi-use super tool. For this example, we will use the
another Halo item, the popular CQC helmet. In Step 1, we have
the full helmet mesh. Because of the size constraints of the
CNC table and what can be machined, we move to Step 2.
In Step 2, we slice the helmet into two sections or halves. We
will machine the helmet in halves and then put them back together
when they are machined later. Save the half and export it from
Blender as a OBJ file to use with Cut3D.
Setting up the CNC

After editing our model in Blender and exporting it to a OBJ
file, we can move on to Cut3D and begin setting up our tooling
paths, etc. In the image above, (1) you can see the imported
half of the helmet. After we import, we just follow the steps
thru the process, picking tooling and setting up the our parameters.
When we reach the end, we can preview the toolpaths to see the end
results. In (2), we see the rough toolpath that clears away
the bulk on non-used wood. (3) shows us the final piece after
finish machining. Not bad at all! On half is finished!